
We will start with the book. First of all we need to know the dimensions
of the book and my usual approach to this is to scan the front,
spine and back of the book. That way I get the textures for it as
well as the measurements in pixels. This time we will cheat a bit
and just scan the front and spine and then re-use the front scan
as a texture for the back of the book. After scanning and some Photoshop
cleaning I make a note of the dimensions as you can see in the image
above. Now start Cinema and create a Cube object
with the same dimensions - X: 591, Y: 241
and Z: 899. This will give us a perfect piece of
geometry to start our modeling.
Now make your
Cube editable by hitting C on your keyboard or
go to Structure>Make Editable. Then switch to Use
Polygon Tool and with the Live Selection Tool
select the three polygons of the box shown in the image below (the
two short ones and the long one).

Time for some modeling. Select the Inner Extrude
tool by hitting I on your keyboard or go to Structure
> Inner Extrude. Switch to the Active Tool
tab and raise the Offset value from default 5 to
10 and hit Apply. The result is not what we want.
We want the polygons to stay together so Undo the
inner extrusion and then raise the Maximum angle
from 89° to 90°. Click Apply and you should
get something like the image below.

With the polygons still selected go to Selection >
Hide Unselected. Now delete the longer polygon
to leave you with the two shorter ones. Select both of these and
select the Bridge tool by hitting B
on your keyboard (or go to Structure > Bridge). Now
click and hold on the upper right corner of the polygon closest
to you, then drag the cursor to the corresponding corner of the
opposite polygon:

This will bridge the two polygons and you should have the image
below:

Now delete the right polygon, the longer one, and then go to Selection
> Unhide All. There we have our first rough book cover!

Next up is the
shaping of the cover and we will do this by using the Knife
quite extensively. If you have Mesh
Surgery you can use Katana instead.
OK, let's get cracking! Switch to Front
view and frame the cube by hitting O on your keyboard.
Select the Knife and make sure that no polygons
are selected. Now slice up the geometry like in the image below
(by holding down Shift you will constrain the Knife
to 45° angles, making it easier to do straight cuts):

Now switch to Use Point Tool and select the Rectangle
Selection tool. Make sure that Only Select Visible
Elements in the Active Tool tab is unchecked
as we want the tool to affect also the hidden points. Select the
middle row of points and scale them a bit on the Y-axis.
Then move the spine points a bit on the X-axis
and you should have this:

Now for our first test. Create a HyperNURBS
object and drop your cube in it. The rounding of the spine is good
but the curve from the "dent" to the covers could use
some attention. Select the Knife, make sure that
no points are selected and make an additional cut
just to the right of the outer points:

Much better. Switch to Perspective view
again and with the HyperNURBS still active you
can see that the geometry still need additional knife cuts to look
good. First of all we need to define the edges of the cover and
we'll do this by placing cuts very close to the edges of
the geometry. Switch back to Front view
and use the Knife to place two cuts
like this (blue line):

And here's a close up shot:

The exact placement of the cuts isn't that important, you
can always adjust them as you go along. Now stwith to the Right
view and add four more cuts, like this:

Close up:

And here's what it should look like in Perspective
view with a close up of one of the corners:

We'll leave the hard covers for a while and instead focus on modeling
the pages. We will do this with splines and Extrude NURBS.
Switch to Front view and frame the cube. Create
a Rectangle Spline, make it editable and scale
it so it fits snuggly just inside the cover. Select the two points
on the left and subdivide them one time using the
default value of 2 (Structure > Subdivide). Select the
newly created point and move it on the X-axis so
it looks like this:

Now take the Knife and add two vertical
cuts as shown in the image below:

Select the single point on the spline and set it to Soft
Interpolation (Structure > Edit Spline > Soft
Interpolation). Adjust it with the Bezier handles so that it
smoothly follows the curvature of the cover (you might have to move
the other points slightly as well):

OK. one side is done so move over to the other. Select the
two right most points and run the Subdivide command
again, then select the newly created point and set it to Soft
Interpolation. Move it a bit on the X-axis
to get a nice curve like this:

Now switch to Right view, select the Use
Model Tool and move the spline to the end of the covers,
like this:

Create an Extrude NURBS and drop the spline
in that. Our spline is already facing the Z-axis
so simply increase the default value of 20 for the Extrude
NURBS Movement in the Z field to cover
almost the complete length of the covers:

And the basic book is done! It should look something like
this:

Next up
we'll deal with the dust cover, so on to part
two!
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